Modules

In this chapter, we'll show you how to build a LichenScript program from a collection of files, as well as the basics of working with modules and module signatures.

Module

A module is assembled by all the .lc files in the same directory. All the classes, functions, enum in the same module are shared. They can refer to each other.

Check the example.

Import a module

If you want to use the members in another module, you have to import them. You can import a module using an import statement. There are two ways to import another module.

Import everything into the current scope

import * from 'foo';

You can access all the members marked as public in the foo module. If you have a member named bar in the foo module, you can just call it:

bar()

Alias the module into an identifier

import foo from 'foo';

You can access the member through the alias:

foo.bar()

Default import

By default, the compiler of LichenScirpt import a module called preclude. The compiler automatically adds a statement for your files:

import * from 'preclude';

The preclude module includes some basic facilities such as Array and Map. You don't have to worry about this behaviour will increase the size of the bundle. The compiler will remove the unused parts of the module.

The definition of preclude is here.

How does LichenScript resolve the path of the module?

The compiler will search the module in the current working directory.

Also, it will search in any directories named node_modules. So you can use npm to manage your modules.